SideFX Houdini : Action Sequence Design - Part1 - Mixing motion capture | VFXMDSANIMA

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Starting a new FREE tutorial series, this time about designing an "Action Sequence" in sideFX Houdini and Redshift for rendering. I always think it's better to study an aspect of CG by mimicking a production context and see what kind of situation you may need to face. I have been fairly limited with my equipment but still enough to create some material I can use as a practical example of production. I must say though having restrictions either with deadlines or equipment actually helps on optimization and finding work around to get things done. So maybe it's for the best. Haha This first part focus on the animation side, I can't pretend being an animator, but could maybe give some insights about Houdini's agent crowd system to mix motion capture clips. It wasn't intended to be used this way, but I like to hack my way to get the result I want. At the end of the day whatever allows you to make shots is an option. Because I'm definitely not an animator I bought motion capture clips and model from "Mocap Online", dropping a link in case you would like to have a look : https://mocaponline.com/ In the part2 we'll have some vellum fun to model and simulate the cape. Offering an early access to my "Official Patreons" - This is already released on : https://www.patreon.com/adrienlambertvfx Otherwise I will make it available on youtube the 13th of September ! More videos coming about some other aspects of this sequence like cloth simulation, camera animation, shading, lighting, hope this can be useful ! Social Medias : patreon.com/adrienlambertvfx gumroad.com/adrienlambert adrienlambert.artstation.com facebook.com/adrienlambertvfx/ vimeo.com/adrienlambert instagram.com/adrienlambertvfx/

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