Part 3 - Making custom plastic deformation rig in Houdini FX | VFXMDSANIMA

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Creating a custom rig in Houdini for controlled deformation and crumpling, soft body dynamics. Transferring deformation from low poly mesh to high poly mesh. Camera and GEO - https://drive.google.com/file/d/0B2ad8y7XoHEKWmFucXhZMFp0T0U/edit?usp=sharing Houdini final scene - https://drive.google.com/file/d/0B2ad8y7XoHEKLWZXdVo3R3FuN2s/edit?usp=sharing Nuke final comp - https://drive.google.com/file/d/0B2ad8y7XoHEKUGxTb3A1cUZLYW8/edit?usp=sharing Houdini RBD and CHOPS project file - https://drive.google.com/file/d/0B2ad8y7XoHEKQXhDVEprdjRldU0/edit?usp=sharing Houdini plastic deformation project file - https://drive.google.com/file/d/0B2ad8y7XoHEKVUdfMDhlLUhsaTA/edit?usp=sharing Image sequence - https://drive.google.com/file/d/0B2ad8y7XoHEKaGJDd3dpMFdKSHM/edit?usp=sharing Contact: dlogicvfx@gmail.com

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