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Source: Houdini
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Youtube Description:
From the Houdini 18.5 HIVE (Originally broadcast October 28, 2020)
This presentation functions as a brief overview of the new and updated pyro tools introduced in this release. The new explosion source tools allows you to easily shape your explosions to match real world references. We will use these tools to create sources for explosions ranging from small scale to complex large scale multiple explosions. These source tools drove the creation of new attribute manipulation tools (Attribute Adjust SOP nodes) that we will briefly touch on. Lastly we will discover the functionalities of the new pyro shading workflow, to create more realistic explosions through two examples.
Attila Torok is a London based FX TD working for SideFX. He has started out as a SideFX internship student after which he worked for Double Negative on projects like The Hunger Games: Catching Fire, Godzilla. Before coming back to SideFX he spent 4 years at ILM, where next to a list of movies like Doctor Strange, Avengers: Infinity War, Ready Player One, Star Wars: The Rise of Skywalker, he was building and maintaining tools for particle simulations, deformable and tearable rigid body simulations and for pyro used throughout the company.
0:02:27 Introduction
0:06:32 Attribute Modification
0:11:22 Pyro Burst Source
0:19:06 Pyro Trail Wokflow
0:28:35 Combining Bursts and Trails
0:32:25 Blackbody vs. Color Ramp
0:35:06 Volumes for Shading
0:38:17 ACES Color Workflow
0:39:50 Custom Simulation Settings
0:43:42 Fireball
0:47:27 Side Explosion
0:48:44 Pyro Bake Volume
0:51:47 Pyro Shader
1:02:03 Building Render Setup
1:03:28 Ending Explosion
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