Rendering Photoreal Lego - Applying advanced shading techniques with Arnold | ep#604 | VFXMDSANIMA

Hello World! Today's 3D news from VFXMDSANIMA.
screen shot a

Some screenshot of this video.
screen shot b screen shot c screen shot d screen shot e
Youtube Description:
You will be learning how to create automated advanced shading setups, to work with several different models. Arvid is showing you how to use python and simple scripting to create automated shading setup and variation to your renders. DISCORD COMMUNITY: https://discord.gg/z35NUgV SOURCE FILES: https://www.patreon.com/posts/33668821 MODEL: https://mecabricks.com/en/workshop/nkOjL4Mjx6W MY GEAR: http://bit.ly/9d0s2da CHAPTERS: 1:45 Export Model 2:49 Import in Maya 4:28 Convert Shader 6:41 Convert Textures 7:07 Camera setup 7:55 Render settings 8:23 Reference Viewer 10:50 Master node setup 15:11 Color Transfer 19:10 Fine Tuning 24:26 Refractive Plastic 31:30 Color variation 34:50 Advanced chaos 37:03 Setting up for final This can be applied to any software which is using Arnold. Support me on Patreon: https://www.patreon.com/arvidschneider If you like this video please leave a comment below and give this video a thumbs up. http://instagram.com/arvidschneider http://www.arvidschneider.com https://twitter.com/arvidurs https://www.udemy.com/u/arvidschneider/ Music: https://www.bensound.com

Featured Video:

Featured Post in MDSANIMA BLOG

Comments

FEATURED VIDEO