PDG Shotgun Publisher Tool | Paul Lemeshko | Houdini 18.5 HIVE | VFXMDSANIMA

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Source: Houdini

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Youtube Description:
From the Houdini 18.5 HIVE (Originally broadcast October 28, 2020) Learn how to utilize PDG power with Shotgun Publisher Tool to render CG assets with multiple light rigs and publish to Shotgun. Paul Lemeshko is a Toronto-based FX professional with over 17 years of experience in VFX, Animation and GameDev industries. 0:01:12 Overview 0:03:17 Demo 0:14:47 Node Graph overview 0:15:57 Issues 0:17:42 New PDG features 0:18:07 Adding extra Render Engines 0:18:52 Adding Deadline and Tractor Schedulers

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