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Source: Houdini
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Youtube Description:
From the Houdini 18.5 HIVE (Originally broadcast October 29, 2020)
Luiz will explore how the new KineFX character tools in Houdini can be used in support of gamedev projects. He will talk about the motion editing and retargeting tools and how they can be used to refine your motion libraries.
Luiz Kruel is a Sr. Technical Artist formerly from SideFX. With a decade of production experience in games, he has worked on several of the largest franchises in the industry, including Halo, Call of Duty, Doom, Madden and Just Cause. He was part of the SideFX games team and was responsible for developing tools to bridge the gap between Houdini and Game Engines.
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