CoffeeCup - 01_04 Using Booleans for procedural Modeling in Houdini FX | VFXMDSANIMA

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Youtube Description:
In this tutorial, you will learn how to generate procedural edge loops on the paper part to place a bottom to the cup. We finish the Paper Cup in a fully procedural way. These topics are covered: Keyboard Shortcuts Node Display Dot Nodes in Houdini FX Automatically generated groups Working with the Blast Node Discussing the Clip Node and the Carve Node Boolean Node Boolean Modes Building a cutter plane Closing open shapes with PolyCap Grouping Primitives by Normals Subdivision Surface This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the "only right way", it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. If you have questions or topics, which should be added, please let us know. If you want to support Helge Maus for publishing more free tutorials you could join his Patreons: https://www.patreon.com/pixeltrain3d Or you can download the Project files on Gumroad: https://gumroad.com/pixeltrain3d Find more information on pixeltrain.de YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings VIMEO: vimeo.com/pixeltrain LinkedIn: linkedin.com/in/pixeltrain Artstation: https://www.artstation.com/pixeltrain

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