Hello World! Today's 3D news from VFXMDSANIMA.

Source: Houdini
Some screenshot of this video.




Youtube Description:
From the Houdini 18.5 HIVE (Originally broadcast October 29, 2020)
In this session, we will go through the tool set designed for animation clean up in the new KineFX toolset. We will go through the basics on how these tools work and then show a few interesting set ups with them. The tools that we will be covering today are: realistic shoulder, joint stabilization and collision, reverse foot set up and terrain adaptation.
Mihnea Stoica started his journey down the CG path roughly over 4 years ago when he decided to enroll at Breda University of Applied Sciences in Breda, Netherlands. He worked hard the first three years and this secured an internship with the SideFX GameDev team in Santa Monica, California where he started working with KineFX. After a successful internship he has started working with SideFX as a contractor character TD.
00:01:19 Overview
00:02:30 Realistic Shoulder Node
00:02:25 Reverse Foot Node
00:16:23 Stabilize Joint Node
00:29:59 Adapt to Terrain Node:
00:40:24 Collide Geometry Node:
Featured Video:
Featured Post in MDSANIMA BLOG
Comments
Post a Comment