SideFX Houdini - Ultimate Terrain Workflow / Part03 - Procedural realistic ridge | VFXMDSANIMA

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I have been working on a terrain workflow in Houdini 18 for my shortfilm, I have a lot of huge landscape to generate with very little resources. So it was important for me to find way to optimize the creative process while maintaining production quality. Wanna give this tutorial a try ? Download Houdini Apprentice for free on sidefx website : https://www.sidefx.com/ In this video I am breaking down how I generated the ridge ("volcanic wall") on top of the dune we made in second part. This may give you a good approach to generate rock model within houdini. My scene's full project files (with AL_Tools included) are available on my stores (Houdini INDIE LICENSE ONLY) : gumroad.com/adrienlambert adrienlambert.artstation.com/store If you are just interesting in the tools, they are also available by themself in the link above. (IMPORTANT : if you already get the project files it 's already included in that pack !) See you in the next video or on my social medias, in the meantime stay awesome ! You can follow me on : gumroad.com/adrienlambert adrienlambert.artstation.com facebook.com/adrienlambertvfx/ insta @adrienlambertvfx vimeo.com/adrienlambert

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