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Source: Adrien Lambert
Some screenshot of this video.




Youtube Description:
I have been working on a terrain workflow in Houdini 18 for my shortfilm, I have a lot of huge landscape to generate with very little resources. So it was important for me to find way to optimize the creative process while maintaining production quality.
Wanna give this tutorial a try ? Download Houdini Apprentice for free on sidefx website : https://www.sidefx.com/
In this video I am breaking down how I generated dune driven by curves. We are using a bunch of different techniques like sweep operation, pointvop network to reach the desired result.
I will show next how to create the volcanic wall on top of that ridge.
My scene's full project files (with AL_Tools included) are available on my stores (Houdini INDIE LICENSE ONLY) :
gumroad.com/adrienlambert
adrienlambert.artstation.com/store
If you are just interesting in the tools, they are also available by themself in the link above. (IMPORTANT : if you already get the project files it 's already included in that pack !)
See you in the next video or on my social medias, in the meantime stay awesome !
You can follow me on :
gumroad.com/adrienlambert
adrienlambert.artstation.com
facebook.com/adrienlambertvfx/
insta @adrienlambertvfx
vimeo.com/adrienlambert
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