Particle Pyro Trails - Houdini tutorial (Part 1 - The important part) | VFXMDSANIMA

Hello World! Today's 3D news from VFXMDSANIMA.
screen shot a
Source: MiesnerMedia

Some screenshot of this video.
screen shot b screen shot c screen shot d screen shot e
Youtube Description:
Here is part 1 of a 3 part tutorial where we go from zero to hero on and effect based on advecting particles based on the velocity field generated by a pyro sim in Houdini. This would, of course, work with any velocity field, so if you're reading this/have the gumption I'd love to see your version with a fluid sim... just sayin'. In this part we go over the important stuff for making this effect happen ie: the houdini part. Enjoy:) ---------------------------------------- Get the House LUTs, Carnival Power Grades, Bright Lights Light Leaks, and Lens Junk packs here - http://www.miesnermedia.com/products/ Check out our FREE Street Textures and Lens Junk Stills here - http://www.miesnermedia.com/products/ website - www.miesnermedia.com facebook - http://goo.gl/GtteXW twitter - https://twitter.com/MiesnerMedia Instagram - https://instagram.com/miesnermedia

Featured Video:

Featured Post in MDSANIMA BLOG

Comments

FEATURED VIDEO