How to make a sparse flamethrower simulation using Houdini 18 and Arnold | ep#607 | VFXMDSANIMA

Hello World! Today's 3D news from VFXMDSANIMA.
screen shot a

Some screenshot of this video.
screen shot b screen shot c screen shot d screen shot e
Youtube Description:
Learn how to use Houdini 18 sparse solver simulation tools to create a realistic and explosive looking flamethrower effect using Arnold. DISCORD COMMUNITY https://discord.gg/z35NUgV VEX CODE f@temperature = chramp("temp", clamp(@age, 0, 1)) * 2; f@burn = chramp("temp", clamp(@age, 0, 1)); SOURCE FILES: https://www.patreon.com/posts/34615237 Specifically, you'll learn... A detailed overview of the whole process of creating a sparse solver fluid simulation. You will be starting by downloading an appropriate model, setting it in the scene and preparing for the simulation. You will learn what microsolvers, gravity, cooling rate, and a lot more attributes are. If you like this video please leave a comment below and give this video a thumbs up. FOLLOW ME ON TWITTER https://twitter.com/arvidurs FOLLOW ME ON INSTAGRAM http://instagram.com/arvidschneider ARNOLD FULL CLASSES https://www.udemy.com/u/arvidschneider/ NEED A MENTOR? https://www.patreon.com/arvidschneider MY GEAR http://bit.ly/9d0s2da Music: https://www.bensound.com

Featured Video:

Featured Post in MDSANIMA BLOG

Comments

FEATURED VIDEO