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Source: Arvid Schneider
Some screenshot of this video.




Youtube Description:
Learn how to use Houdini 18 sparse solver simulation tools to create a realistic and explosive looking flamethrower effect using Arnold.
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VEX CODE
f@temperature = chramp("temp", clamp(@age, 0, 1)) * 2;
f@burn = chramp("temp", clamp(@age, 0, 1));
SOURCE FILES:
https://www.patreon.com/posts/34615237
Specifically, you'll learn...
A detailed overview of the whole process of creating a sparse solver fluid simulation. You will be starting by downloading an appropriate model, setting it in the scene and preparing for the simulation. You will learn what microsolvers, gravity, cooling rate, and a lot more attributes are.
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