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Source: Diffuse FX
Some screenshot of this video.




Youtube Description:
In this tutorial, I cover a relatively straightforward workflow for emulating fracturing within a FLIP simulation using per-point viscosity. Along the way I cover a bit about shading / uv-ing fluids using the dual rest method, and I close with an alternative approach to the workflow that preserves more of the classic RBD-destruction look.
Hip file available at diffusefx.com
(0:23) Step 1: Basic Fracturing
(2:06) Step 2: Particle Setup
(24:07) Step 3: FLIP sim setup
(29:59) Interlude: A note on viscosity and FLIP
(32:46) Step 4: Running the sim
(34:21) Step 5: Fluid Shading & Dual Rest
(1:05:35) Alternative workflow: Driving FLIP from RBD
(1:25:53) Outro / Summary
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