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Source: Doug Richardson
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Youtube Description:
How to place #UE4 foliage on an existing landscape using Houdini.
CORRECTIONS
At [19:30] both Attribute Randomize nodes should be placed after the scatter node in order to provide per point variation.
CONTENT
[0:11] Overview
[1:02] Scatter to #UE4 Landscape
[11:47] Scatter Packed Primitives
[13:25] Bake foliage
[17:00] Attributes to Control Scatter
REFERENCES
Houdini Engine for Unreal
https://www.sidefx.com/docs/unreal/
Houdini Packed Primitives:
https://www.sidefx.com/docs/houdini/model/packed.html
Houdini Geometry Attributes:
https://www.sidefx.com/docs/houdini/model/attributes.html
Houdini Copy to Points Node:
https://www.sidefx.com/docs/houdini/nodes/sop/copytopoints
Houdini Scatter Node:
https://www.sidefx.com/docs/houdini/nodes/sop/scatter.html
UE4 Instanced Mesh Example Project
https://github.com/drichardson/UE4Examples/tree/master/HoudiniEngine
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