#Houdini Scattered Primitives to #UnrealEngine4 Foliage | VFXMDSANIMA

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How to place #UE4 foliage on an existing landscape using Houdini. CORRECTIONS At [19:30] both Attribute Randomize nodes should be placed after the scatter node in order to provide per point variation. CONTENT [0:11] Overview [1:02] Scatter to #UE4 Landscape [11:47] Scatter Packed Primitives [13:25] Bake foliage [17:00] Attributes to Control Scatter REFERENCES Houdini Engine for Unreal https://www.sidefx.com/docs/unreal/ Houdini Packed Primitives: https://www.sidefx.com/docs/houdini/model/packed.html Houdini Geometry Attributes: https://www.sidefx.com/docs/houdini/model/attributes.html Houdini Copy to Points Node: https://www.sidefx.com/docs/houdini/nodes/sop/copytopoints Houdini Scatter Node: https://www.sidefx.com/docs/houdini/nodes/sop/scatter.html UE4 Instanced Mesh Example Project https://github.com/drichardson/UE4Examples/tree/master/HoudiniEngine

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