houdini quick tip - Hello Vex - Neural impulse imitation with vex | VFXMDSANIMA

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0:00 - Intro –impulse – 1:21 – add scatter sourceprimuv attribute 1:55 – float time = @Time * chf('start'); v@sourceprimuv[0] = (v@sourceprimuv[0]+time)%1; 3:14 – add attribute interpolate node 4:00 – polywire 4:26 – @Width = chf('width') * chramp('ramp',@uv.x); –Gradient color– 6:34 – add measure node for create @perimeter 6:42 – add attribute promote node for promote prim @perimeter to point attribute 7:25 – @Cd = chramp('gradient',@perimeter); 11:01 – Light with HDRI – custom @pscale – 13:13 – @pscale = fit01(rand(@ptnum), ch('min'),ch('max')); – Depth Of Field (Mantra) – 22:51 – Depth Of Field enable (Mantra) The music composition belongs to the performer Chris Zabriski. License: Creative Commons Attribution (https://creativecommons.org/licenses/...). Artist: http://chriszabriskie.com/

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