HOUDINI - Deforming geo using a gray map | VFXMDSANIMA

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Source: Terranimator

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If you want to help. buy me a coffee https://ko-fi.com/terranimator This is a very basic trick but can be very helpful sometimes. Using a grayscale map to change point position on geometry. Just like a displacement do at render time. We are going to use both VOP and a wrangle node.

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