Houdini 3/4: Velocity for FLIP/Pyro from Particle/Volume Sourcing - "POINTS & NORMALS" | VFXMDSANIMA

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Source: HoudiniSimon

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CHAPTER INDEX: 00:00:00 Intro 00:00:40 Creating Fluid Particles within a Shell or a Volume 00:01:56 Creating source points within a volume 00:02:56 Use Normal as Speed 00:08:00 Use attribute transfer to copy Normals to points generated by a VDB 00:12:05 Visualize velocities via Volume Slice and Volume Trails 00:14:32 Use Pyro source for point creation on surface OR a withing volume 00:16:52 Tipp: Particle scale I'll explain different ways of creating points on surfaces, in volumes and how to use the Normal of the base-sphere as base-velocity for the volume sourcing. My Houdini Files: https://nx12131.your-storageshare.de/s/igDWyk3dBDw2CJ7

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