Houdini 2/4: Velocity for FLIP/Pyro from Particle/Volume Sourcing - "CREATE BASE" | VFXMDSANIMA

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Source: HoudiniSimon

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CHAPTER INDEX: 00:00:00 Intro 00:00:50 Creating FLIP Sim 00:01:45 Creating Smoke Sim 00:03:58 Turn of Gravity/raising Smoke 00:05:00 Add velocities to Pyro smoke 00:07:25 Add velocites to FLIP simulation 00:13:20 Add Particle velocity sourcing for the FLIP simulation 00:18:35 Tipp: Focus/Zoom on FLIP particles IMPORTANT: The Solver Preset (Smoke, Flip, ...) has an infuence on the simulation. Watch the 4th video of this series to see what I mean. In THIS video I let the setting stay at "Smoke" but it should be "Flip"! In this video I create a FLIP & Smoke simulation and feed (random) velocity values via Volume Sourcing and also Particle Sourcing. If you just want to know how the Volume Sourcing works, this video is for you. In a third video I will explain how to create points on surfaces and within volumes and how to use the normal of the base-sphere as velocity-base. My Houdini Files: https://nx12131.your-storageshare.de/s/igDWyk3dBDw2CJ7

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