Hello World! Today's 3D news from VFXMDSANIMA.

Source: HoudiniSimon
Some screenshot of this video.




Youtube Description:
CHAPTER INDEX:
00:00:00 Intro
00:00:50 Creating FLIP Sim
00:01:45 Creating Smoke Sim
00:03:58 Turn of Gravity/raising Smoke
00:05:00 Add velocities to Pyro smoke
00:07:25 Add velocites to FLIP simulation
00:13:20 Add Particle velocity sourcing for the FLIP simulation
00:18:35 Tipp: Focus/Zoom on FLIP particles
IMPORTANT: The Solver Preset (Smoke, Flip, ...) has an infuence on the simulation. Watch the 4th video of this series to see what I mean. In THIS video I let the setting stay at "Smoke" but it should be "Flip"!
In this video I create a FLIP & Smoke simulation and feed (random) velocity values via Volume Sourcing and also Particle Sourcing. If you just want to know how the Volume Sourcing works, this video is for you. In a third video I will explain how to create points on surfaces and within volumes and how to use the normal of the base-sphere as velocity-base.
My Houdini Files: https://nx12131.your-storageshare.de/s/igDWyk3dBDw2CJ7
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