Generating Geometry with Conversions, Shortest Path, Resample – Getting Started with Houdini ep. 6 | VFXMDSANIMA
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Source: Arise.Works
Some screenshot of this video.




Youtube Description:
This one will be a bit more abstract, yet still very useful – procedural generations of new geometry, based on other geometry.
The free Mantra rendering workshop I mentioned: https://www.youtube.com/playlist?list=PLFkMNnEYa3APIjPiwdEFL6BOJWLLqk7_S
Our twitter: https://twitter.com/AriseWorks / / Our IG: https://www.instagram.com/arise.works/
Optional assets, scenes, and project files: https://gumroad.com/l/SynrS
This time around we will not spend a whole lot of time creating geometry by hand, but actually letting Houdini doing the heavy lifting. We will create a setup that can grow geometry that will resemble something between cable network and alien veins. And since the setup will be mostly procedural, we will use it on two different inputs. And if you animate a couple of sliders, it can be a simple but great looking motion-graphics setups as well!
Don't forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!
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Music
glitchi - Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
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